Archive for February, 2010
Educational Gaming’s Place in the Apple App Store
Techcrunch featured an article on a report by Distimo (a mobile phone analytics company) which showed how different categories of games performs in Apple’s App Store. The bottom line is that Action, Adventure, and Arcade games seem to sell the most. Since I wouldn’t classify Q Racer as Action, Adventure, or Arcade…This got me thinking…how [...]
Posted: February 25th, 2010 under Educational Gaming, Game Industry, iPhone and iPod Touch.
Comments: none
Educational Games Gone Oh So Bad
Since we are working on an educational game (Q Racer) I’m always curious to see what other educational games have to offer. I’ve complained about past educational games before (normally for their lack of fun) so I’m always on the look out for the truly innovative educational games.
Here are two gems I found courtesy of [...]
Posted: February 19th, 2010 under Educational Gaming, Games.
Comments: none
Mobile Ad Network Research
We’ve been looking into supporting our game via the “freemium” model so we started looking into putting ads into our game. As cool as it sounds figuring out which ad network to use and how exactly ads work was a little daunting so I started researching all the different networks and compiling any articles or [...]
Posted: February 17th, 2010 under Game Industry, iPhone and iPod Touch.
Tags: ad networks, ads
Comments: none


